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ANSI Art File  |  1996-04-11  |  6KB  |  640x2032
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OCR: WELCOME TO SKY COP INSTRUCTIONS Sky Cop is a game based on Air Traffic Control. The game is similar DESCRIPTION: to simulation exersizes used in the training of air traffic controllers. The game has been changed to make it playable by anyone, but still reflects the overall feel of the job. YOUR OBJECTIVE: When the game starts, you'll see 3 to 9 aircraft going in random direction and at different altitudes from 4000 feet to 12000 feet. You will notice a single red line with two cross marks on your 'radar scope'. Your goal is to have each aircraft cross that line between the crossmarks at an altitude between 1000 feet and 3000 feet. When you do this, that aircraft will go away and makes a safe landing. Sound easy enough? SEPARATION OF AIRCRAFT: During your game, you must at all times provide the standard separation required. That is: You must keep all aircraft at least 5 miles away from each other OR 1000 feet in altitude away from each other. Also, you must prevent the aircraft from leaving the airspace in which you are working. This area is defined by the dashed lines on your radar scope. Should you fail to provide the required separation, or allow the aircraft to leave your airspace, you will be decertified, drug tested, alcohol tested, and the game will be over. WHAT AM I LOOKING AT ?: DAL523 100184 This is called the tag. It shows you everything you need to know about this aircraft to play the game. First, you'll notice the 3. This is the current location of the aircraft. The number is what you'll use to tell the computer what control action you wish to make. Mext, notice the \ \ lines. That shows where the aircraft has been. This allows you to determine in what direction the aircraft is traveling. Mext, you see the line that looks like DAL523. This is the aircraft identification. In this example, that would be Delta Airlines flight number 523. This is added only for realism and is not used for playing the game. Finally you'll notice the line that looks like 100184. This line is very important. It shows the aircraft's altitude. The first number 100 shows the assigned altitude the aircraft should be at. The 84 shows the actual altitude of the aircraft at this time. The 1 indicates that the aircraft is climbing. Therefore, in this example, the aircraft is currently at 8,400 feet, climbing to 10,000 feet. Note how the last two zeros are always removed !!! TURNING THE AIRCRAFT: During the play you will be turning the aircraft for the red line, as well as for separation from other aircraft and the dashed boundary line. When you want to turn an aircraft, the game will first ask which plane you wish to turn. This is where you would enter the yellow number for that aircraft. It will then ask in which direction you wish to turn. In this game, you will enter a number from 1 to 9 depending on which way you wish the plane to turn. Here is the directional chart: Therefore, to turn an aircraft to the South West, you would enter 1. 3 HINTS FOR SUCCESS 1. Before game starts, move your data tags to positions to where you can best see all the data. Moving your tags does not count as a control move. If you allow the tags to overlap each other, you will not be able to see whats going on. You can also move the tags during play. When game first starts, all aircraft are at different altitudes. Therefore, you do not have to worry about them hitting. Your first concern should be turning the planes so they do not hit your border. When possible, try to set up the plane ' In Trail' like a train. Each following the other. 3. Once you are sure the planes are not going to hit the border, then begin decending then. Remember, the planes must cross the red line between 1000 feet (10) and 3000 feet (30) in altitude. Don't always assume the closest plane to the red line should be the first to cross it. If that plane is too high in altitude, you will not be able to get it low enough in time. You may want to consider another plane that is lower, even if it is further away. 5. When playing difficult levels, you may wish to set the speed setting to low. Then when you only have a few planes left, set it up to high You can change the speed of games any time during play. SCORING For each aircraft you land by crossing the red line at the right altitude, you earn $100. For landing all aircraft for that level, you carn a $100 bonus. You lose from that, $5 for each control move you make. A control move is turning or changing the altitude of a plane. Therefore, your objective is to land all the planes, using as few moves as possible.